![]() ![]() Reworking maps is quite expensive, so it's usually not an option. Permanently, not much as all solutions are ugly.įirst, maps are small, on some you can see the enemy on their spawn point.Īs the client has this information, either the enemy should have the marker on on any distance (making white radars and radio even more useless), either the spawn point you can see should be strangely empty. alter the gameplay for cheats to not work/incorporate cheats in the game designģ) So what can be done about this in Crossout? ![]() ![]() heavily vet all information that goes to the client on the need-to-know basis - and lags, bad as they are in a fast-paced game, will become even more painful heuristic server-side analysis of players behavior - and it's going to be affordable if your game is so popular you're swimming in cash and can afford quite expensive people to do it without false positives guard client integrity jealously - and it's going to work only if the game is not popular, as the amount of unpaid man-hours cheaters can invest into breaking things if it's fun is staggering It's kinda hard and convoluted to talk about them in the way that can't be construed as encouraging cheating.ġb) Yes, the majority of players are from Russia, and last time I checked, it was not a crime or even contradicting EULA, так что терпи.Ģ) There are four ways of dealing with cheats: 1a) Talking about cheats is a touchy subject. ![]()
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